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2021

These roller skates and helmet were modeled in Blender for my 3D Game Design course. These two pieces adhere to a higher poly count than what I am used to with smoother texturing as well. These pieces still kept to my style with a fun and simple design.

Interactive elements were coded in the p5 editor in my Coding Basics class. I wanted to be able to display my 3D objects in a interesting way as well as giving viewers an easier way to look at my work. Please feel free to toggle the mesh and texture buttons to see my pieces more in depth!  

2020

These are two environments that I created for my 3D Environment class. I wanted to make an environment where lighting and color were the main focus. I focused on keeping a low polygonal and stylized piece as well since it fits along with my main style of interest.

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